Resume is current as of
You can download my resume as a PDF by clicking here. jennifer@fireflights.com

Ambitious, skillful game artist with proven history of handling a wide range of complex tasks while consistently delivering quality artwork that exceeds standards. Acknowledged as a responsible team leader who demonstrates proficiency early on when working with new skillsets. Versatile problem-solver who enjoys challenges and is familiar with the asset creation pipeline.

Turbine, Inc. - Needham, MA

UI Artist - June 2013 to Present

UI Artist, Temp - February 2013 to June 2013

Rendering various 2D UI assets such as maps, buttons, and icons •

Freelance - Various Locations

Game Artist - September 2012 to February 2013

Modelled and textured characters and environments for a number of projects.

38 Studios - Providence, RI

Lead Environment Texture Artist - June 2011 to May 2012 (studio closure)
Brought on as Assistant Texture Artist, January 2011

Trained and managed a team of eight texture artists • Created quality hand-painted textures for high profile assets within the game • Assisted Environment Artists in determining zone-wide color palettes, and handled texture balancing for the entire game environment • Was responsible for managing backlog, determining priorities, and delegating tasks for environment textures • Ensured textures were stylistically consistent and were brought up to a high visual standard across the board.

Electronic Arts Tiburon - Orlando, FL

Participant in Invite-Only 10 week Course - September through November, 2009

Collaborated with an Art Director and Senior Concept Artist • Created concept art for environments, industrial design, character and logo designs • Worked both within a team setting, and individually • Continually met tight deadlines and produced large quantities of thumbnails, sketches, and final renders

Software

  • Adobe Photoshop
  • Autodesk Maya
  • Unreal Engine
  • ZBrush - some experience
  • Perforce
  • HTML/CSS

Other

  • Low-poly modeling, UV unwrapping/layout, texturing
  • Concept art, illustration, graphic design
  • Team leadership and time management
  • Incredibly fast learner
  • Ability to work in a multitude of styles

  • Won the Concept Art category, 2009 ENTELECHY competition at SCAD.
  • Won 1st Place in the Drawing category, 2008 Foundations Awards at SCAD.
  • Recieved the Combined "Academic and Artistic Honors" Scholarship from SCAD, 2007.
  • Published artwork in Southern Connecticut State University's art and literary magazine, Folio, 2006.

Received Bachelors of Fine Art in Illustration - Attended 2007 through 2010
Concentration in Concept Art

Savannah College of Art and Design (SCAD) - Savannah, GA

Attended for Bachelors of Science in Studio Art - 2005 through 2006

Southern Connecticut State University - New Haven, CT

Available upon request.